Monday, August 12, 2013

The new direction.

So I'm going to be taking this thing to the next level. Instead of making it a Sci-Fi Mall like I originally planned , using lots of Metals and lights in the design ( like so many others do) I'm going to be going for something more elegant. I want to create a mall out of black Marble , Metal and Stone work. Many of the designs are going to carry over , but the texture work will be different. Focusing more on a Luxurious feeling than a space ship feeling. While still maintaining the Sci-Fi goals I set before. Hopefully this will blend well and make things look cool in the end. Here are some more screenshots of the textures I'm making for things like the floor and stairs.




Progress for the beginning of the month.

So I worked on this project a little bit more over the past few days. For short bursts/long bursts of time all spread out. I spent most of my time trying to approach the problem of creating an interesting staircase for my mall. I Made texture changes and am aiming for a new look. This project is far from done and it's  been a great learning experience so far. Here are the screenshots I made in that time.










Tuesday, June 18, 2013

Some progress in modularity


I tested out some new wall designs 2 weeks ago in UDK , so far I like them. I am going to work on stairs and possibly the elevator placement , after that phase is complete I will finally begin coloring things in and working on the next set of objects needed. Storefronts and props.

Thursday, May 30, 2013

Welcome to my Blog

Hello viewer , welcome to my blog .
This blog is a look into my journey into the world of Environment Art for Video Games. As I approach my third year of college studying Game Art and Animation I have decided to pursue Environmental / Level Art for Video Games. I will be posting interesting things I have learned , some works in progress , the occasional video , and other things I find interesting along the way.

Enjoy - Michael